| |
Contents Web Graphics |
|
The following is a brief overview of color computer displays that explains some of the basic terminology used in the Macintosh and Windows operating systems. Pixels and color To control the color of each pixel on the screen the operating system must dedicate a small amount of memory to each pixel. In aggregate this memory dedicated to the display screen is often referred to as "video RAM" or "VRAM". In the simplest form of black and white computer displays a single bit of memory is assigned to each pixel. Since each memory bit can only be positive or negative (0 or 1), a one-bit display system can only manage two colors (black or white) for each pixel on the screen: |
|
|
| The
amount of VRAM dedicated to each screen pixel in the display is commonly
referred to as the "bit depth" of the monitor. Most Mac and Windows microcomputers
sold in the last few years are capable of displaying bit depths greater
than eight-bit, in thousands (16-bit) or millions (24 bit) of simultaneous
colors. Bit depth and color graphics files The terminology and memory schemes used in color displays are directly analogous those used to describe color depth in graphics files. In their uncompressed states, eight-bit or 256-color image files dedicate eight bits to each color pixel in the image. In eight-bit images the 256 colors that make up the image are referenced to a "palette" or "index" (also called a color lookup table, or CLUT). The main point for eight-bit images is that they can never contain more than 256 colors. True-color or 24-bit images are typically much larger than eight-bit images in their uncompressed state, because each pixel in a 24-bit image has 24 bits of memory dedicated to it, typically in three monochrome layers: red, green and blue: References
| |||||